Luke Stander

About Me

Game Programmer focused on systems, interaction, and experimental design

Description of the image

I’m a game programmer and designer focused on building interactive systems that feel tactile, immersive, and a little unconventional.


My work often explores the intersection of mechanics and presentation — especially through physics-driven gameplay, diegetic UI, and experimental interaction design.



What I Focus On

  • Systems Design:
    • Building gameplay loops and interconnected systems
    • Designing mechanics that support player-driven discovery
    • Structuring scalable and modular game logic

  • Physics-Based Interaction:
    • Creating movement systems with strong game feel
    • Leveraging physics for emergent gameplay
    • VR interaction and controller-driven mechanics

  • Diegetic UI & Immersion:
    • Interfaces that exist within the game world
    • Blending UI with gameplay and narrative
    • Terminal-based and in-world interaction systems


Tools & Technologies

  • Unity (C#)
  • Unreal Engine
  • Godot
  • VR/XR Development
  • Blender
  • HTML / CSS


About My Work

I enjoy building projects that feel distinct — whether that’s a physics-based VR system, a simulated computer interface, or a stylized narrative experience.


I’m especially interested in work that applies game development skills outside of traditional games, such as interactive media, virtual environments, and unconventional user experiences.



Current Status

  • BS in Game Programming – DePaul University (Graduated 2026)
  • Open to internships and entry-level roles
  • Interested in game dev, VR, and interactive experiences