Game Programmer focused on systems, interaction, and experimental design
I’m a game programmer and designer focused on building interactive systems that feel tactile, immersive, and a little unconventional.
My work often explores the intersection of mechanics and presentation — especially through physics-driven gameplay, diegetic UI, and experimental interaction design.
I enjoy building projects that feel distinct — whether that’s a physics-based VR system, a simulated computer interface, or a stylized narrative experience.
I’m especially interested in work that applies game development skills outside of traditional games, such as interactive media, virtual environments, and unconventional user experiences.